Kursk

Topics about EA's Battlefield 1942 game
Post Reply
User avatar
[JiF]Lt Gav
Forum User
Posts: 2168
Joined: Wed Nov 28, 2007 1:00 am
Location: High Wycombe, England

Kursk

Post by [JiF]Lt Gav »

Does anyone feel like I do that this map needs to be modded to add an AA at each home base?
It is one of those maps that very often develops into a base rape with the aircraft continually buzzing the base stopping any chance of the tanks getting out & taking out the aircraft.

Edit
Strange thing after I posted this. I went on the server & next map up? Yes you've guessed it Kursk & it turned into a total waste in the Axis base, the planes just kept rolling in & then the Allied tanks come in unapposed because the Axis tanks have been bombed. I feel that we lose players because we allow base camp & this happens.
Last edited by [JiF]Lt Gav on Sun May 17, 2009 9:14 pm, edited 1 time in total.
User avatar
[JiF]Pvt. Harrick
Forum User
Posts: 552
Joined: Sat Nov 08, 2008 9:05 pm
Location: DC Metro Area

Re: Kursk

Post by [JiF]Pvt. Harrick »

Yes, feel exactly same way. Also an AA is needed at the flag opposite the sawmill. It's a bit of an advantage for the team that has occupied the sawmill.
"It is well that war is so terrible, or we should grow too fond of it."
Image
User avatar
[JiF]rix
Forum User
Posts: 470
Joined: Thu Jul 17, 2008 2:40 pm
Location: Gothenburg, Sweden

Re: Kursk

Post by [JiF]rix »

Good idea Gav (Have seen that mod on other servers.)
I dont agree with u Harrick, differnecies between capture flags improves gameplay as long as it dont give one team
obvious advantage in beginning of map.
Image
User avatar
[JiF]major confusion
Forum User
Posts: 654
Joined: Tue Dec 09, 2008 5:09 am
Location: Grand Rapids, Michigan USA

Re: Kursk

Post by [JiF]major confusion »

I think we should take away the planes from all the maps!...Just kidding.
AA would be great.
Good idea.
"You can't say civilization isn't advancing; in every war they kill you in a new way."
Will Rogers
Image[url=steam://friends/add/'.76561198080391609.']Image[/url]
User avatar
[JiF]Uncle Stinky
Forum User
Posts: 1057
Joined: Mon Oct 15, 2007 1:42 pm
Location: Fairfax, Virginia

Re: Kursk

Post by [JiF]Uncle Stinky »

Both Kursk and Kharkov need AA at the bases.

But quite honestly, I would pull Kursk, Kharkov and Battleaxe from the rotation. They are each fun in their own right, but more than half the time they end up in a base rape. I have seen players quit in frustration at this, including me!!!!!
Image
[JiF]Tamedgloryson
Forum User
Posts: 107
Joined: Sun Nov 30, 2008 5:41 pm
Location: Boston

Re: Kursk

Post by [JiF]Tamedgloryson »

yes definently we need AA guns
User avatar
[JiF]major confusion
Forum User
Posts: 654
Joined: Tue Dec 09, 2008 5:09 am
Location: Grand Rapids, Michigan USA

Re: Kursk

Post by [JiF]major confusion »

Why don't we just prevent base camping like some severs do?
"You can't say civilization isn't advancing; in every war they kill you in a new way."
Will Rogers
Image[url=steam://friends/add/'.76561198080391609.']Image[/url]
[JiF]Brick
Forum User
Posts: 823
Joined: Thu Apr 19, 2007 6:09 pm
Location: South Carolina, USA

Re: Kursk

Post by [JiF]Brick »

Good idea.
While you are at it, how about add an airfield to to the Axis side of Market Garden :hihi:
User avatar
[JiF]Lt Gav
Forum User
Posts: 2168
Joined: Wed Nov 28, 2007 1:00 am
Location: High Wycombe, England

Re: Kursk

Post by [JiF]Lt Gav »

[JiF]Brick wrote:Good idea.
While you are at it, how about add an airfield to to the Axis side of Market Garden :hihi:
No you just send a tank to go & camp their airfield instead! :lol:
User avatar
[JiF]zougathefist
Forum User
Posts: 2216
Joined: Fri Jan 11, 2008 11:20 pm
Location: Plymouth / Swindon, UK

Re: Kursk

Post by [JiF]zougathefist »

Watch this space
He who fights with Monsters should look to it that he himself does not become a monster. When you gaze long into the abyss, the abyss also gazes into you
-Nietzsche

Nietzsche was stupid and abnormal!
-Tolstoy

Oderint Dum Metuant
-Caligula

Image
User avatar
[JiF]Lt Gav
Forum User
Posts: 2168
Joined: Wed Nov 28, 2007 1:00 am
Location: High Wycombe, England

Re: Kursk

Post by [JiF]Lt Gav »

My thought for positioning would be somewhere near the fence next to the huts on the airfield side.
Not sure whether it should be sandbagged to provide some cover from tanks too.
User avatar
[JiF]zougathefist
Forum User
Posts: 2216
Joined: Fri Jan 11, 2008 11:20 pm
Location: Plymouth / Swindon, UK

Re: Kursk

Post by [JiF]zougathefist »

You want AA in Kursk and Kharkov?
He who fights with Monsters should look to it that he himself does not become a monster. When you gaze long into the abyss, the abyss also gazes into you
-Nietzsche

Nietzsche was stupid and abnormal!
-Tolstoy

Oderint Dum Metuant
-Caligula

Image
User avatar
[JiF]corn
Forum User
Posts: 1847
Joined: Mon Oct 15, 2007 3:59 pm
Location: Sugar Land TX.
Contact:

Re: Kursk

Post by [JiF]corn »

I think you want to place the two AA on Kursk back on the airfield by the trees maybe.
We don't need AA in front,then people will use it to hit flags.
I say no sandbags around them,this way you can hit anything that tries to come in and camp.
Same thing with kharkov,back at airfield no sandbags for maximum effect and better vision.
Post Reply