Heroes and Generals

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[JiF]Sgt Shellshocked
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Heroes and Generals

Post by [JiF]Sgt Shellshocked »

This game looks promising , combining strategy and tactics with fps gameplay.

Take a peek a this video and there are more trailers on their website at http://www.heroesandgenerals.com/community/media/videos" onclick="window.open(this.href);return false;

[video]http://www.youtube.com/watch?feature=pl ... Oo3_ZY4npQ[/video]



I'm waiting for my beta key

:)
[JiF]Gib
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Re: Heroes and Generals

Post by [JiF]Gib »

Intriguing! play looks like 42 a bit too :) I might have to sign up for Beta too if its still open.

-- Thu Jun 21, 2012 12:45 pm --

Wow thats cool, you can be a general doing the strategic part of the game. Wonder how they will make it work if say most players in a game are wanting to be a general to do the strategy. It will be great if you could switch back and forth betwen modes. IE: defending a village and you want to call in arty or air strikes but nobody is generaling currently, would be nice if on a button click you can switch out and quickly do the deed and pop back into fps mode.

Im always hopefull for a 42 replacement(well it would be a spectacular feat to replace 42 I know). But I am hopefull. :)
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[JiF]Sgt Shellshocked
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Re: Heroes and Generals

Post by [JiF]Sgt Shellshocked »

The Beta is still open but they release beta keys in blocks and they did one yesterday. I emailed them and got a support ticket within a few minutes which I thought was pretty good.

Graphically it looks better than bf42 and the gameplay videos look good. I'm not sure how they manage the strategic part but I would hope and assume that they only permit one unit commander or it could be chaotic.

They have just released this hilarious promo video ...

[video]http://www.youtube.com/watch?feature=pl ... oohC7IwIH8[/video]


:)
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[JiF]Lt Gav
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Re: Heroes and Generals

Post by [JiF]Lt Gav »

Did you chaps miss BF2?
There was a commander mode in that where you could fight & command at the same time, but most servers frowned on the commander fighting. His job was to highlight enemy, tell squad leaders what to do, supply ammo & vehicles and call in arty strikes. Thus with all this to do he shouldn't have had time to fight as well.
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[JiF]Sgt Shellshocked
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Re: Heroes and Generals

Post by [JiF]Sgt Shellshocked »

We will have to wait and see how the game actually plays but here is some more info from their website
More Ways To Play
•The main game, ‘The War” is running on a central server (The War Server).
•The War Server keeps track of resources and which forces occupy which areas of the theatre of war (which to start with is northern europe).
•The players can interact with the server in various ways to influence the outcome of the war.
•The basic gameplay is the FPS action game. It’s a full blown first-person shooter experience, complete with intense infantry and vehicle combat in a wide variety of modes and missions, fought on behalf of the Axis or Allies. The result of a battle is fed into the warserver and thereby influencing the war on a higher level.
•Players who choose to play the game in a more tactical way will rise in the ranks to become a commander.
•Commanders will have the power to use the resources on the warserver to influence battles being fought by lower ranking players. Because of the nature of the game (a central running warserver), orders can basically be sent from any device connected to the internet. Our first implementation is via a tactical-overview in a web-browser, and will soon also include Android and iPhone apps.
•If a team on the ground need air-support, the commander is able to send attack planes (this will initiate an air-raid for players with pilot-characters to join the battle) or order an artillery attack.
•Casual games will play a role as well in future releases. The results of the casual games will also feed into the warserver but on a lower level than the commander. Ideas for casual games could be re-a field-hospital, where you are nursing wounded soldiers (getting wounded soldiers back to battle faster) or a tank/plane-factory (speeding up time of war-production).

:)
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[JiF]CowHide
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Re: Heroes and Generals

Post by [JiF]CowHide »

[JiF]Lt Gav wrote:His job was to highlight enemy, tell squad leaders what to do, supply ammo & vehicles and call in arty strikes.
Enemy spotted, enemy spotted, enemy spotted, enemy spotted, enemy spotted, enemy spotted, enemy spotted, enemy spotted, enemy spotted, enemy spotted, enemy spotted, MAKE IT STOP!, enemy spotted, enemy spotted, enemy spotted, enemy spotted, enemy spotted, I CAN'T TAKE IT! enemy spotted, enemy spotted, enemy spotted, enemy spotted, enemy spotted, PLEASE STOP ITS DRIVING ME INSANE! enemy spotted, enemy spotted, enemy spotted, enemy spotted, enemy spotted.
Image Image
"Moo Sarge, I said Mooooooooooooooooooooooooooo !!"
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[JiF]Sgt Shellshocked
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Re: Heroes and Generals

Post by [JiF]Sgt Shellshocked »

Yes indeed Cowhide it does drive you insane.

Here are a couple of videos describing the Campaign command and Assault team creation ....


[video]http://www.youtube.com/watch?v=Pu6pcNt8 ... e=youtu.be[/video]


[video]http://www.youtube.com/watch?v=sbN3RTUm ... feature=iv[/video]


And here is Unit Movement


[video]http://www.youtube.com/watch?annotation ... bN3RTUmNoQ[/video]

Follwed by FPS Capturing a location

[video]http://www.youtube.com/watch?annotation ... 9F2eS9X5nk[/video]


And here is a 15 min in game battle sequence (I hope you can switch off or change those cheesy trumpet fanfares when you capture a location!)

[video]http://www.youtube.com/watch?v=FtZTrjZS ... re=related[/video]



I hope that this game takes off because conceptualy it looks great

:)
Last edited by [JiF]Sgt Shellshocked on Fri Jun 22, 2012 4:02 pm, edited 1 time in total.
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[JiF]pop51
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Re: Heroes and Generals

Post by [JiF]pop51 »

looks like a good one to me, I m waiting on key
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[JiF]Sgt Shellshocked
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Re: Heroes and Generals

Post by [JiF]Sgt Shellshocked »

Rumour has it that they are going to be sending out more beta keys very soon , let's hope so.
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